2018. 30 Million songs are accessible within seconds on our phones. From Live Music, to Records, MP3s and streaming. How has our behaviour when listening to music changed? Four listening concepts are presented, all of which attempt to create a deeper listening awareness through targeted interaction.
The idea is to let the listener reflect on their own listening behaviour, to spark food for thought and to provide a deeper understanding of the essential things in a fast-moving world, without turning their backs on it.
Awarded at University of Applied Science Berlin
Official Selection Dutch Design Week Eindhoven 2019
• Speculative Design on the Future of Music listening
• Interaction, Communication & Industrial Design
Basil Boyacos
Gregor Jahner
Marius Bergmann
Michael Brummer
As listeners, we have the opportunity to record and enjoy what is being played. With live music, however, what has been played expires permanently after it has subsided and there is no way to relive the moment. Only by recording can the special moment of listening to a song be re-experienced. With the help of an internet connection and a smart player, we can now access 30 million songs via streaming platforms. This is an enormous technological advance compared to a record, a CD or an MP3. The special moment, which was still very rare when experiencing live music, has thus become an experience that can be called up at any time.
Our behavior towards listening to music has thus changed. Music as background music has a clear right to exist today. Desired moods can be called up at any time in the form of playlists, and the music tailored to our needs makes our research easier. If we don’t like a song, we just listen to the next one. How we deal with it depends on us, since we freely determine our listening behavior. are we still listening
Poster campaign for the four listening concepts that were developed: “Create, Maintain, Observe & Purify”.
An interface with buttons, a screen and headphones. Listening to music while “drawing” with the buttons creates a more intense listening experience.
The simple task was to visualise the song. Without rules we drop the judgement and lose the sense of time.
The listener puts the a metal ball into the funnel and a song starts playing. For the duration of the song the ball wanders back slowly.
Is there a way to combine the powers of streaming with the deepened experience of vinyl players?
The concept reminds of a vinyl player. When the act of putting on a song and observing the ball wander into the unknown the listening experience becomes more special and engaging.
Purify is an interactive audio player. A song is divided into 48 parts giving full control over every element of the song through the 48 knobs.
Can the future of music listening include custom adjustments/ remixing?
The listener has to shovel sand into the funnel in order to keep the song going.
If we have to work or pay extra for a service we usually take it more serious and end up more happy. Can we combine total availability with obstacles to enhance experiences?
© 2022 Marius Bergmann
2018. 30 Million songs are accessible within seconds on our phones. From Live Music, to Records, MP3s and streaming. How has our behaviour when listening to music changed? Four listening concepts are presented, all of which attempt to create a deeper listening awareness through targeted interaction.
The idea is to let the listener reflect on their own listening behaviour, to spark food for thought and to provide a deeper understanding of the essential things in a fast-moving world, without turning their backs on it.
Awarded at University of Applied Science Berlin
Official Selection Dutch Design Week Eindhoven 2019
• Speculative Design on the Future of Music listening
• Interaction, Communication & Industrial Design
Basil Boyacos
Gregor Jahner
Marius Bergmann
Michael Brummer
As listeners, we have the opportunity to record and enjoy what is being played. With live music, however, what has been played expires permanently after it has subsided and there is no way to relive the moment. Only by recording can the special moment of listening to a song be re-experienced. With the help of an internet connection and a smart player, we can now access 30 million songs via streaming platforms. This is an enormous technological advance compared to a record, a CD or an MP3. The special moment, which was still very rare when experiencing live music, has thus become an experience that can be called up at any time.
Our behavior towards listening to music has thus changed. Music as background music has a clear right to exist today. Desired moods can be called up at any time in the form of playlists, and the music tailored to our needs makes our research easier. If we don’t like a song, we just listen to the next one. How we deal with it depends on us, since we freely determine our listening behavior. are we still listening
Poster campaign for the four listening concepts that were developed: “Create, Maintain, Observe & Purify”.
An interface with buttons, a screen and headphones. Listening to music while “drawing” with the buttons creates a more intense listening experience.
The simple task was to visualise the song. Without rules we drop the judgement and lose the sense of time.
The listener puts the a metal ball into the funnel and a song starts playing. For the duration of the song the ball wanders back slowly.
Is there a way to combine the powers of streaming with the deepened experience of vinyl players?
The concept reminds of a vinyl player. When the act of putting on a song and observing the ball wander into the unknown the listening experience becomes more special and engaging.
Purify is an interactive audio player. A song is divided into 48 parts giving full control over every element of the song through the 48 knobs.
Can the future of music listening include custom adjustments/ remixing?
The listener has to shovel sand into the funnel in order to keep the song going.
If we have to work or pay extra for a service we usually take it more serious and end up more happy. Can we combine total availability with obstacles to enhance experiences?
© 2022 Marius Bergmann